Monday, 3 August 2015
Friday, 31 July 2015
00:30
No comments
The latest Kickstarter from the creator of Mega Man has now gone behind the backs of its supporters to source funding from outside the service. In my latest article, I question what this means for fans, as well as the game itself.
Thursday, 30 July 2015
00:30
No comments
As a follow-up to the article I wrote regarding the Steam paid mods debacle, I have just published a piece that takes a look at a potential alternative to the outright payment scheme for game mods. A service called Sprked aims to encourage fans to support mod creators through a subscription support scheme, much like Patreon, and it certainly seems like an interesting approach to the matter. If you want to read some more of the my thoughts on the topic, the follow-up article can be found here.
Monday, 27 July 2015
05:31
No comments
My latest thought piece for Grab It is live right here! What are your thoughts on the recycling of old ideas, and the preference they seem to get over fresh creativity?
Saturday, 4 July 2015
00:30
No comments
Hi everyone!
My latest article for Grab It has gone live, right here! It takes a look at Augmented Reality technology, namely Microsoft's recent unveiling of its HoloLens device, and postulates on the potential pivotal changes the technology could bring to the video games industry.
I'd love to hear your opinions on the matter, so please feel free to chime in!
My latest article for Grab It has gone live, right here! It takes a look at Augmented Reality technology, namely Microsoft's recent unveiling of its HoloLens device, and postulates on the potential pivotal changes the technology could bring to the video games industry.
I'd love to hear your opinions on the matter, so please feel free to chime in!
Friday, 26 June 2015
02:30
No comments
Hey guys! My latest article for Grab It is live. It looks at the subtle and well-concealed ramifications to cheap games, and how the act of playing is altered by the nature of the purchase. Some of these factors are quite hard to spot, and even awareness of them doesn't entirely eliminate their effects. I suggest you give it a read if you've ever found yourself questioning why you purchased that game that's been sitting unopened on your desk for longer than you can remember.
Wednesday, 10 June 2015
02:30
No comments
My latest article for Grab It Magazine is now live here!
Exploring the motivations behind why I, personally, play video games, the article dives into a facet of escapism that is not so often touched upon in the discussion of gaming. Games, after all, can be many things to many people. Fun is only one tiny variable in a very big equation.
So, why do you game?
Exploring the motivations behind why I, personally, play video games, the article dives into a facet of escapism that is not so often touched upon in the discussion of gaming. Games, after all, can be many things to many people. Fun is only one tiny variable in a very big equation.
So, why do you game?
Subscribe to:
Posts (Atom)

