Friday, 21 August 2015

When news breaks of abusive work conditions afflicting the creator of something you love, what do you do? Do you continue to grease the wheels of the oppressive machine in order to experience that creator's latest work? Or do you deny yourself the pleasure in order to make a stand?

This is the question fans of the Metal Gear franchise now find themselves faced with. What is the right decision? Read on to find out.

Thursday, 20 August 2015

Halo, the seminal sci-fi shooter that heralded the popularity of the FPS genre on consoles and introduced an entire generation to the joys of fragging your friends, is no longer the game it once was. With Halo 5, developer 343 Industries will not be including split-screen multiplayer, stripping out what is one of the core tenets of the franchise. The studio's excuse? A poor blame game. Read on to find out more.

Thursday, 13 August 2015

The recent tragic passing of Satoru Iwata raises a troubling question: how do we acknowledge the triumphs of the people who have made the video games industry what it is today? So many of our leaders and revolutionaries are cloaked in shadow, and when we don't even know their names, how are we supposed to honour them?

In my latest article, I examine the issues surrounding the proper preservation of gaming's important legacy.

Saturday, 8 August 2015

What do you expect from a beta? What connotations does that term carry for you? Should we hold all betas to the same standard of quality?

My latest article for Grab It explores the many different uses of the term, and the implications that the confusion surrounding it has for the video game industry.

Monday, 3 August 2015

How much control should we place in the hands of content distributors? I take a look at Apple's recent decision to excise all apps from the App Store with references to the Confederate Flag and discuss its effect on the agency of consumers. You can find my latest article here.
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